Categories
Blacklaw Shadows on the Stars

Sector: The Hollows

System: Ardon:

Planet: Highgate

  • Planet type: Grave
  • Atmosphere: Toxic, corrosive
  • Life: Extinct, for the most part…
  • Observed from space: Sky-breaching ruins (The Shard); perpetual overcast
  • Planetside feature: Looted sites, moldering bones
  • Planetside peril: Corrosive environment
  • Planetside opportunity: Abandoned tech and art

Notes: Highgate is a dead world, murdered by the beings that formally inhabited it. It appears that they somehow poisoned the planetary atmosphere in one titanic accident, transforming it into a toxic and corrosive nightmare virtually overnight. Little remains of them or their culture, but enough is still found by the brave and foolhardy to fuel a healthy black market on Reverie. (See The Shards.)

The industrial component of Reverie deals with the manufacture and testing of highly specialized filtration, detoxification and decontamination. The planet is used to field-test these devices.

Everyone knows Highgate is dead, as dead as it gets. And yet, both corporate personnel and “prospectors” still report things moving in the shadows of the ruins, half-seen in the miasmic whorls of acid fog.

Things that shouldn’t move…

Capital: Reverie

  • Settlement location: Orbital
  • Population: Thousands
  • Description: Civilized
  • Aesthetics: Fortified
  • First look: Industrial
  • Initial contact: Neutral / automated
  • Authority: Tolerant
  • Projects: Black market, history
  • World location: Highgate

Notes: None at this time.

System: Kettir:

Planet: Carcosa

  • Planet type: Desert
  • Atmosphere: Breathable
  • Life: Abundant
  • Observed from space: Expansive dune seas, rugged mountains, polar fertile lands
  • Planetside feature: Violent electrical storms, rampaging whirlwinds
  • Planetside peril: Seismic or volcanic upheaval
  • Planetside opportunity: Fortuitous change in the weather or atmosphere
  • Settlement: Hali
  • Planetside opportunity: Ghostglass prospecting

Notes: As the first inhabitable world settled in the Hollows, Carcosa naturally became the de facto base for almost all E&E (Exploration and Exploitation) ventures in the sector. Hali is now a bustling city with corporate salarymen rubbing elbows with deep space prospectors, while both keep a weather eye out for trouble and profit.

But Carcosa has a unique resource, all its own. At some time in the distant past, it appears that balefires actually swept the surface of the planet, and where they touched the dune seas, the sand was fused into a strange substance the locals call ghostglass.

Ghostglass shines with a weird inner light, of a color that isn’t easy to name, or even look at for more than a few moments. It would be otherwise unremarkable, except that the glow increases when baleful energies and entities are near, even vibrating if the threat is great enough.

Those who must risk encounters with such things often have one or more fetishes of ghostglass, often mounting them like gemstones in iron jewelry.

Captial: Hali

  • Settlement location: Planetside
  • Population: Hundreds of thousands
  • Description: Bustling trade and industry
  • Aesthetics: Corporate enclave and frontier town
  • First look: Industrial architecture, high-tech construction
  • Initial contact: Welcoming
  • Authority: Fair
  • Projects: Trade, mining, salvage
  • World location: Carcosa

Notes: None at this time.

Deep Space:

Unanchored Facility: Bulwark

  • Settlement location: Deep Space
  • Population: Hundreds
  • Description: Utilitarian
  • Aesthetics: Worn and lived in
  • First look: Industrial architecture, intimidating defenses
  • Initial contact: Automated
  • Authority: Corporate
  • Projects: Mining and salvage.

Notes: None at this time.