{"id":927,"date":"2026-09-01T16:17:03","date_gmt":"2026-09-01T16:17:03","guid":{"rendered":"https:\/\/csnorris.com\/magus\/?p=927"},"modified":"2026-09-01T16:24:10","modified_gmt":"2026-09-01T16:24:10","slug":"by-any-other-name","status":"publish","type":"post","link":"http:\/\/csnorris.com\/magus\/blog\/2026\/09\/01\/by-any-other-name\/","title":{"rendered":"By Any Other Name&#8230;"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">After sampling (way too) many rpg systems, solo and collective, and two in particular, I\u2019m more or less done with the <i>Beowulf Action Resolution Framework<\/i>.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">It ends up as yet another of the personal variants that are popular in some corners of the Old School Revival community.<span class=\"Apple-converted-space\"> Not necessarily games in their own right, or even particularly original, t<\/span><\/span><span class=\"s1\">hey\u2019re basically collections of slight modifications and \u201chouse rules\u201d.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">OSR is, again, a lineal descendant of our AD&amp;D, with the basics being a collection of stats that define a character, and a combat system based on rolling d20 against a target number, whether that is called Armor Class, Difficulty Rating, or whatever.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Most, but by no means all, OSR systems use the original AD&amp;D stat set: STR, DEX, CON, INT, WIS, CHA.<span class=\"Apple-converted-space\">\u00a0 <\/span>Some of them shuffle them around a little, or change things like Charisma to Appearance, but that stuff\u2019s basically just cosmetic.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Sometimes they\u2019ll add a couple like Speed, Luck, or some such, or maybe take a few away, so you just have STR, DEX, CON and INT.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Whatever.<span class=\"Apple-converted-space\">\u00a0 <\/span>We all know what\u2019s going on.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">But then you have those that really try to redefine stats:<\/span><\/p>\n<blockquote>\n<div>\n<div>Physique<\/div>\n<div>Precision<\/div>\n<div>Logic<\/div>\n<div>Empathy<\/div>\n<\/div>\n<\/blockquote>\n<blockquote>\n<div>\n<div>Swiftness<\/div>\n<div>Spirit<\/div>\n<div>Vigor<\/div>\n<div>Resilience<\/div>\n<\/div>\n<\/blockquote>\n<blockquote>\n<div>\n<div>Fortitude<\/div>\n<div>Might<\/div>\n<div>Guile<\/div>\n<div>Swift<\/div>\n<div>Wits<\/div>\n<\/div>\n<\/blockquote>\n<p class=\"p1\"><span class=\"s1\">As you can see, these stats may or may not map back to SDCIWC, depending on how much you tilt your imagination.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Those last two are particularly interesting, as they come from games produced by the same team, and otherwise using the same game mechanics.<span class=\"Apple-converted-space\">\u00a0 <\/span>TF?<span class=\"Apple-converted-space\">\u00a0 <\/span>So if the <\/span><span class=\"s2\"><i>same<\/i><\/span><i> <\/i><span class=\"s2\"><i>creators<\/i><\/span><span class=\"s1\"> alter things to suit the particular game\u2026<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Ah.<span class=\"Apple-converted-space\">\u00a0 <\/span>Gotcha.<span class=\"Apple-converted-space\">\u00a0 <\/span>I think.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Going back to early BARF R&amp;D, then, we have a set of values that we \u201cagree\u201d define a character, and a system of game mechanics that can use those values to resolve a story.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Recently I came across an OSR variant that should have been self-evident to me a while ago.<span class=\"Apple-converted-space\">\u00a0 <\/span>OSR usually resolves combat and skill checks with 1d20 vs AC or Difficulty.<span class=\"Apple-converted-space\">\u00a0 <\/span>In this recent variant, if you want the Strong\/Weak\/Miss model, you roll 2d20 vs the target number, and then evaluate if those dice are over, under or equal to the target number.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">(I also went back to the original AD&amp;D text for a refresher.<span class=\"Apple-converted-space\">\u00a0 <\/span>Based on the old to-hit tables, did you realize that a 1st level fighter only has about a 40% chance of hitting AC 10?<span class=\"Apple-converted-space\">\u00a0 <\/span>And an 8th level fighter still has a 20% chance of missing AC 10?)<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Anyway, I\u2019ve decided to split my dev effort.<span class=\"Apple-converted-space\">\u00a0 <\/span>I\u2019m going to finish BARF up as an OSR-adjacent system.<span class=\"Apple-converted-space\">\u00a0 <\/span>Then I want to pursue the Tarot-based system I was kicking around, as well as Mournwind Manor, which will probably be a journaling or resource-management game. I need to do a little actual scholarship in game theory, but that\u2019ll come.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">I\u2019ll work up a draft of the new BARF rules and let you know.<span class=\"Apple-converted-space\">\u00a0 <\/span>The only thing I want to highlight here is the stat collection I\u2019ve settled on.<span class=\"Apple-converted-space\">\u00a0 <\/span>In keeping with the \u201cB\u201d theme of the <i>Beowulf Action Resolution Framework<\/i>, those stats are:<\/span><\/p>\n<blockquote>\n<div>\n<div>Brains<\/div>\n<div>Brawn<\/div>\n<div>Balance<\/div>\n<div>Body<\/div>\n<div>Breath<\/div>\n<div>Beyond<\/div>\n<\/div>\n<\/blockquote>\n<p class=\"p1\"><span class=\"s1\">Feel free to map these to wherever you want.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">BARF treats skills a little differently, and has a variant of a luck\/karma pool I\u2019ve seen and liked in other systems.<span class=\"Apple-converted-space\">\u00a0 <\/span>But all of that will be in the rules.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">The online TTRPG community is very open-source-oriented.<span class=\"Apple-converted-space\">\u00a0 <\/span>Literally thousands of ppl regularly give away\/share games, supplements, variants, etc.<span class=\"Apple-converted-space\">\u00a0 <\/span>Eventually it might be a gas to throw BARF into the hat, but<span class=\"Apple-converted-space\">\u00a0 <\/span>other than codifying my own house rules, that\u2019s the only ambition I have for it.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After sampling (way too) many rpg systems, solo and collective, and two in particular, I\u2019m more or less done with the Beowulf Action Resolution Framework. It ends up as yet another of the personal variants that are popular in some corners of the Old School Revival community. Not necessarily games in their own right, or [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[],"class_list":["post-927","post","type-post","status-publish","format-standard","hentry","category-rambleon"],"_links":{"self":[{"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/posts\/927","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/comments?post=927"}],"version-history":[{"count":6,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/posts\/927\/revisions"}],"predecessor-version":[{"id":933,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/posts\/927\/revisions\/933"}],"wp:attachment":[{"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/media?parent=927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/categories?post=927"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/csnorris.com\/magus\/wp-json\/wp\/v2\/tags?post=927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}